home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Floppyshop 2
/
Floppyshop - 2.zip
/
Floppyshop - 2.iso
/
diskmags
/
0022-3.564
/
dmg-0139
/
news.txt
/
budgie.asc
< prev
next >
Wrap
Text File
|
1997-04-16
|
25KB
|
532 lines
Budgie games and software reviewed :
PERILS OF PENFOLD
LINE OF FOUR
GOLD RUSH
ZEROPHOD
GUARDIAN VIRUS DETECTOR
BALL ZONE
SHARKS
BRAINSTORM MEGAMIX II
HEARBELL
AVINA BLUE
FIRE GAME
DARK WARS
~~~OOOO~~~
COMPILATION DISK 1
Perils of Penfold by Philip Bishop
Line of Four by Philip Bishop
Goldrush by Mark Annets
Zerphod by Ian Grainger
This is the first ever Budgie Compilation disk and so is quite an
oldie. However, this should not be dismissed as 'old and naff' as some
of these games are actually quite good. I am not sure of the release
date, but it was at least two years ago.
PERILS OF PENFOLD
This game narrowly missed winning the competition run by Mandarin for
the best STOS written game. Budgie say that they think that this game
should have one - though they are a little biased!
On opening the tomb Penfold is struck down by a mysterious curse that
protected it. It is your job to guide Penfold to the potion of Ever
Lasting Life that is hidden in a secret vault deep below the tomb. To
enter the vault you must have all three doorway keys and the blue
tree.
This is a flip screen arcade adventure game inside of the tomb. In
your search you will have to negotiage some very tricky screens with
nasty spikes to fall on not to mention the ghosts, bats, knives and
things that try to kill you. If you think that you can take a nice
leisurely stroll through the game you can think again because you have
to do all of this within a very short time limit.
This game is quite small - an obvious sign of this is the time limit -
a larger game would need a lot longer to complete the game. One major
problem is the collision detection. On some screens you actually have
to stand in mid air, just past a ledge, in order to jump to the next
one! You also need very precide movements if you wish to negotiate
some of the screens which can be a triffle annoying. The graphics are
reasonably well drawn though the colours are a bit dull.
With a little practice, Perils of Penfold should not pose too much of
a problem to most players - especially if you find the cheat mode! A
nice little game once you have got used to the collision detection.
LINE OF FOUR
This connect four game came with Perils of Penfold on the original
single sided disk and is a little extra written in STOS by the same
author.
There is not much that one can say about a connect four game other
than the object is to drop counters into a little grid and attempt to
get four counters in a row either vertically, horizontally or
diagonally. This may sound easy, but your opponent is trying to do the
same thing.
The main menu offers you the option of playing against a human
opponent or the computer. One feature which is missing and would have
been a nice touch is a difficulty setting. I am not an expert at
connect 4 but I managed to beat the computer fairly easily most times
which limits the lasting appeal of the game.
The control method is also a little awkward. Being mouse controlled, I
would assume that the usual method of playing this would be to move
the mouse pointer over the column in which you wish to drop the
counter and then click on the button. Instead, this game gives you a
little pannel on the right hand side of the screen and you click on
left or right to move an arrow over the desired column. The computer
moves the arror automatically on his turn and then you take control of
the arrow on your turn. You click on a down arrow to drop the counter.
This would be fine if it was a little quicker but for some reason it
moves rather slowly which can be a little annoying, hardly a major
fault however.
The playing area fills the whole screen and so the graphics are large
and clear, the counters are nice and colourful too. I would say that
this is perfect for a beginner who is not all that good and likes to
take their time over the game. More experienced players may find it a
little easy. We must remember though, that this is the free game and
not the one that is paid for.
GOLDRUSH
This is the thinking (wo)mans version of Lode Runner. Well when I read
that I had never heard of a game called Lode Runner, but I have now.
This is a platform game consisting of walls, glass section, ladders,
lots of gold bars and a guard who chases you. The object of the game
is to collect all of the gold bars on each screen, preferably without
losing too many lives.
It sounds simple, until to realise what you can and can't do. The only
way to climb upwards is via the ladder, you cannot climb up the walls
in any way. You can climb down ladders, jump off of the walls and also
drop of the 'washing lines' that string various sections together. In
practice this means that if you go down somewhere you may not be able
to get back again if you have not planned carefully.
Why not? Because, some gold bars are contained underneath sections of
the wall. The only way to get down is to blow up the wall with your
infinite supply of bombs. If you were to blow one hole in the wall and
drop in it, you would not be able to move left or right and as you
cannot climb upwards, you would be trapped. Get the picture? You have
to carefully plan which sections of the wall you need to blow up to be
able to get the gold and get to a ladder. Unfortunately, you cannot
throw bomb while you are up a ladder, on the glass or at the guard.
Ah yes, the guard. There is an option at the beginning of the game
which is a sort of difficulty setting which allows you to select
whether the guard constantly chases you, no matter what you are doing,
or if he only moves when you move. The guard will attempt to move in
your direction but he is not that intelligent and can get himself
trapped. However, sometimes he can be right behind you and the only
way to get rid of him is to blow a hole in the floor and run away, the
guard will run after you and drop straight in it. He is a very short
sighted guard!
There are loads of screens and the first one had me stumped for ages,
luckily you also have lots of lives, about six. There is a terrible
tune at the beginning which thankfully turns itself off when you start
playing and there are only a couple of spot effects. The graphics are
tiny but the whole playing area is shown on screen. Okay so the
effects do look rather dated but it is the gamelay which counts, and
this game has bags of it. It is very addictive indeed and if you have
good enough eyesight to see characters about 6 pixels high then you
should love it - assuming you like platform games that it.
ZERPHOD
This game is also a freebie. This one came with Goldrush. This is a 3D
maze game where the object is to find 3 globules within this maze
before your oxygen runs out and without the monsters catching you.
You have a map at your disposal which shows you where you can go and
where the monsters are but it doesn't show you where the globules are.
The control method is most annoying because it forces you to move
forwards, and turning to face either left or right. This can be most
confusing and the mouse response is also very slow. This makes the
game most fustrating as it is a lot harder to complete in the time
limit.
The graphics are quite boring, the sound is boring and the game is
boring - but then again I never really did like maze games. Its a
matter of taste.
GUARDIAN VIRUS DETECTOR
This little extra comes on quite a lot of the compilation disks. It is
a small program which you configue with a short message and then
install on all of your disks. The message will be flashed on the
screen on bootup telling you that your disk is virus free. Should the
message not appear then you know that something else has found its way
onto the bootsector.
Kornflake
- - - - * * * * - - - -
BALL ZONE
Released sometime in 1988!
Author Ian Grainger
Budgie Single 7
Ball Zone is one of Budgie's earliest offerings and the concept is
also an old one. This is a clone of Breakout or Arkanoid, whatever you
prefer to call it.
The game is simple, you control a bat with your mouse which you can
move left and right. It is situated near the bottom of the playing
area. Using your bat you must bounce a ball upwards into the playing
area which contains lots of colourd blocks. If you hit a block with
the ball then it dissapears and your score increases. You must attempt
to clear all of the blocks.
So how do you die? If you miss when trying to catch the ball then it
will fall behind you into a never ending pit with large snakes at the
bottom (sorry, little joke). Seriously, you have three balls to play
with (yes, three) which constitutes your three lives. Now this version
has some unique features, the first being a row of blocks behind you
which prevent your ball from falling when you miss, however once a
block has been hit you will have a hole in the row and if the ball
falls down it again then it is lost. This row is not replenished after
each level so be careful. Just to add to the tension, there is also a
timer ticking away, if this reaches zero then you lose one of your
balls (dangerous game isn't it). There are also bonus blocks which
when hit, instead of dissapearing, fall slowly to the bottom, if you
manage to catch the falling block then you will get a bonus of some
sort. There are also 'things' which float around the screen and if
your ball hits them then you get another bonus.
Onto the effects, the graphics are very well drawn, particularly the
blocks. Everything within the game moves very slowly, it is a shame
about the credits which jerks madly. The one little fault that I
spotted was that the collision detection is not perfect. This is
particularly noticeable when you hit a block which needs more than one
hit to get rid of. The ball appears to go through it, this also
happens when you hit the ball at one of the nasties and it goes
straight through it without killing it. Luckily this problem is not
too bad and at most times you don't realise it.
Niggles aside, the game is very good. But it's 3 years old I hear you
cry. Well there are lots of these types of games in the Public Domain
at the moment and most are very good. However, the only one that I
have seen which I think could beat this is a mono only version which
had loads of features. On the other hand, breakout is a simple concept
and too many features could spoil it and this has got a very good
playability.
Kornflake
- - - - * * * * - - - -
SHARKS
Author Donald Campbell
Budgie Single 79
This release is an educational title for the younger ST'ers about. It
works in a similar way to hangman but is represented in a different
way.
The computer has a word which it knows and which the player has to
guess. Representing the player, is a man at the beginning of a peir.
You click on a letter to try it - no keyboard needed - and if it is in
the word then all occurences of it are displayed. However, should the
letter not be in the word then the man will be pushed along the peir.
Should the man be pushed right off then the sharks will get him!
However should you guess the word correctly then a helicopter will
come and rescue him.
There are several word lists included in the program, each consisting
of ten words. When the child gets tired of these ones then the creator
can be used to make up more words and so increasing the long time
interest in the game.
It is presented well, a panel on the right of the screen shows all of
the letters largely and clearly, and when a letter is used, it is
either moved to the correct place in the word, shown at the top left,
or it is pushed behind the man on the pier. A good variation on a
basic theme.
BRAINSTORM - MEGAMIX II
This is a little freebie on the disk with Sharks. This is a two player
game of the type where a set of overturned tiles are displayed, and
each player takes his turn to reveal a pair of tiles trying to find a
match.
Each match will win the player points - however this version of the
game has a cunning twist! There are several 'special' sets of tiles
which do interesting things such as swap the points fo each player!
this adds a little exitement into the game. Also, the graphics are
really good in this one.
HEARBELL - NOT STE
What? Another freebie? Yes, but this one is a very small freebie, in
fact it is an incredibly small freebie. So small, that it only takes
up 2k! So what it is then? Well it could be a small text file, and um,
well not a lot else really, you couldn't get any graphics or sound or
anything like that in just 2k could you?
Okay, enough of the suspense. Hearbell is in fact the smallest ever
(at time of writing) version of Connect 4! It is a complete game
against the computer, full graphics, the lot. Due to the smallness of
it, the movement is a little tricky - mouse routines would have taken
up too much room and so you press a key to move your counter along the
top of the rows and then another key to drop it.
Well the author has (naturally) laid down a challenge for anyone to
write a smaller one with the same features. Can you make the
challenge?
Kornflake
- - - - * * * * - - - -
AVINA BLUE
Author Chris Skellern
Budgie Single 72
The scenario : 'Many hundreds of years from now, software companies
operate from huge purpose built satellite moons that orbit the earth.
The human spirit is almost dead. ur lifestyle has become totally
overuled by the EGO MIND and its creations.
In it's beleif that it itself is a living thing, the EGO MIND destroys
and represses any threats to its so called identity. One last chance
exists for the survival of the human soul. A small band of programmers
operating under the name of Budgie UK have found and reclaimed some
long lost spirit of creativity and programming magic.
However, a counter plot to destroy and wipe out this magic for all
eternity has been detected from within an orbitting software satellite
called Avina Blue. Should they be allowed to unleash their latest game
onto the innocent game players of mother earth the results would be
catastrophic.
The game graphics and gamplay are totally dresses up in Egomania and
all mankind would feel such sadness in the heart that the whole of
mankind would be turned into a race of heartless Zombies!'
Well thats the plot and now for the game: This is a basically a
horizontally scrolling shoot 'em up held within the Avina Blue. The
landscape is very hard to negotiate, especially at the speed at which
it scrolls past and there are countless monsters (or dodgy
programmers) who get in your way and must be shot or avoided. The
graphics are well drawn, the scrolling is very smooth and overall this
is an incredibly addictive game. Shame about the plot though!
Kornflake
- - - - * * * * - - - -
FIREGAME
Author Mike Duncan
Budgie Single 74
This is a board game similar in style to Monopoly but with a different
theme. The object of the game is to build a house bit by bit by paying
builders to build sections of the walls, the rooms and windows and the
roof.
To actually play the game, first select whether you will play against
the computer or a human opponent and then off you go. A dice is rolled
and you are then moved along the board for the corresponding number of
spaces. There are several things that you can land on. The first is a
section of the house which you can buy if you need it and have enough
money. Unlike Monopoly, a square does not belong to anybody, you both
need to buy all of the sections in order to complete the house. The
only competition with each other is trying to build your house quicker
than your opponent. The second is a risk card. There are 15 of these,
evenly divided between good and bad. These are a bit like the chance
cards on Monopoly except that you can choose whether or not to take
the risk. The other thing that you can land on is the dreaded fire!
This is where the big risk of the game comes in. Fires can be started
by landing on the fire square or getting a bad risk card. Fires spread
quickly and if not doused, will spread, destroying sections. You can
land on fire bucket squares which will allow you to put out one
section of fire. There is an option to take out an insurance policy to
protect you should a disaster happen.
In order to actually buy all these sections, you need money. This is
to be found at the bank which gives you £5000 each time round the
board. You can also gain and lose money through the risk cards. Other
than that, you don't have to pay any money to your opponent.
The game plays quite well but I have found that when the end is near
and you only have one section left to get, you end up just going round
and round the board hoping to land on the section that you need to
buy. As you can imagine, this does get rather boring. At least with
Monopoly, you can have a glorious win watching everybody else give
everything they own to you!
Another minor niggle is the graphics. At first glance they are
actually very good. Colourful and well drawn. However some of the text
clashes on a television and is hard to read and due to bad programming
you sometimes get 'bits left over' on the graphics which shouldn't be
there. To compensate there is a 'soap' option which lets you get rid
of these odd graphics but is also wipes the players off the board and
you don't see them again until they play. On the plus side, the source
code, in GFA BASIC is supplied so you can always have a look and try
to correct this strange bug. Of course, if you do alter the source
code in anyway, make sure you let the author know (or Budgie UK as the
author resides in Australia) and don't distribute it.
In conclusion then, the game is a good version of a an old concept
which is quite interesting to start with but the end can be a little
drawn out.
Also on the disk is Hearbell which is described above.
Kornflake
- - - - * * * * - - - -
DARK WARS
Author Adam Medley
Budgie Single 71
The Scanario as taken from the Readme file:
The clerics of Invar forest had long belived that there was something
oustide their 5 mile by 5 mile clearing but the other inhabitants
of the four known towns had dismissed their tales as fairy stories.
However when contact was lost with the two towns to the south of the
Invar river the people began to wonder if there was something in the
clerics tales.
Unfortunately war broke out between the remaining two towns (the
first Dark war). Both armies were decimated but gradually the
western town, Swordsblade, gained the upper hand and forced the
defenders of Eaglesmount into the walls of the town and then laid
siege to it. One morning the citizens of Eaglesmount awoke to find the
attacking army had completely disappeared. Closer inspection showed
that a vicious battle had been fought and the army of
Swordsblade completly destroyed. A few of the wounded were carried
into Eaglesmount but most died quickly. However one soldier did
survive and told of being attacked in the night by an army of evilorcs
from the south.
The Elders of the towns of swordsblade and Eaglesmount meet and
after long discussions agreed to make peace and form an
expedition to find out what had happened to the two southern towns and
to discover where the orcs had come from. The expedition was sent
forth and no word was heard from it for many weeks, and then one
afternoon a lone warrior rode into the town of swords blade and
collapsed in the square. Before he died he said one word,
'Undead'. A parchment was found on him which said:
'This messanger is our last hope.
If anyone receives this message
then the northen towns may be
saved from an evil greater then
any I have seen before in my
life. What is left of our
expedition is in the tower of
good just south of the river
where we may be safe. But no-one
must come south of the river ever
again. DO NOT COME SOUTH OF THE
RIVER. '
But the Elders ignored this warning and offered a reward of 20000
Bronze pieces to anyone who can find out what is happening in the
south.
As you may as guessed, the aim of the game is to take on the role of
this person and attempt to solve the great mystery and reap your
reward. If you have ever seen the game Dungeon Master then you should
be familiar with this. In the top left hand corner of the screen if a
small window which is your view. Underneath is a large collections of
actions that you may carry out such as examine, eat, open, talk, cast
spells etc. On the right are movement icons and and information box
where you can quit, save or load the game, gain information about your
party and your environment.
You start off in the local tavern and there you will meet various
people, some of which you may be able to recruit to your cause, some
of which will sell you things and some of which will probably fight
you. You move everywhere by using the movement icons and communicate
with everything with the action commands and so the whole game is
mouse controlled and no keyboard entry is required whatsoever.
As with most role playing type games your character has certain
qualities. before you start playing Dark wars you will need to create
a character. You can choose between Human, Dwarf, Elf and Halfling and
you also choose your profession - Warrior, Theif and Magic User. The
statistics are then chosen for you randomly. You may choose to keep or
reject the character.
All of your statistics will affect the game. If you are a warrior with
a high strength and dexterity then you will do well in hand to hand
combat. If you have a high charisma then you are more likely to be
able to recuit people to your party. A person with good magical skills
will obviously be better at casting spells. Using this method means
that you can choose your character carefully and in effect choose how
you wish to play the game.
There are lots of characters, lots of places to visit (if you don't
get lost and go round in circles) and basically lots of exploring to
do. The graphics, although small, are mostly clear and well drawn and
look very good. The overall presentation of the game is professional -
this could easily have been released commercially for a tenner or so.
On the disk you will find a long readme file which is where I got the
scanario from. In it there are extensive intructions for playing (most
of which you won't need until you really get into it) and details of
loads of spells and even a map of the town in which you start.
In conclusion then, this is not everybodys cup of tea, but for those
who like this sort of thing, then it is the type of game where you can
really get involved in it and enjoy it. It has bags of playability and
long term interest and the graphics are great too - what more could
you ask for?
Kornflake